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Rybylyshk

1
Posts
A member registered Feb 08, 2021

Recent community posts

(1 edit)

Hi! Lovely little demo; addictive, chill and charming with good, simple mechanics - looking forward to the full game!

In terms of camera controls I've noticed three things that I keep expecting/trying/wanting to do:
- rotating the map with Q and E (to make it more consistent with the tile rotation)
- panning the map with WASD (especially left and right with A and D)
- the camera pivoting around/closer to the cursor location, rather than the center of the screen...? Or some way to mitigate the amount of panning I have to do after I rotate the camera.
(Typically I only rotate the camera in order to get the quest boxes out of the way of where I'm considering placing a tile - perhaps the quest boxes could be nudged slightly out of the way when hovering the current tile "behind" the tiles with quest markers? As a means of reducing the need to rotate, that is.)

Yup :)

Edit: the more I play (and get used to the controls), the more I miss edge scrolling (or being able to pan using the same QE + WASD control scheme).
Also, I love the way water tiles are closed when placed next to non-water tiles. Very satisfying.
I wish the grain tiles would do something similar to that when placed facing non-grain tiles - instead of always having the same sharp edges regardless of what it's facing.